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I don't even see what's wrong with my criticism, pretty much all the reviews (including the positive ones) said that it's an hommage to the 90's.Īnd that's exactly what I'm criticising. It seems to be purely living off the retro hype (which seems pretty pointless to me). Tue 15th Aug Why should I pay for it just to give it a try?īesides, I already saw the gameplay videos.Check it out on Spotify if you like atmospheric gaming music that soundtrack alone got me into game-based music/chiptunes and the sort.ĮDIT: Just checked, and it is indeed up now in North America both films are on there! Definitely give them a look! I watched them with my wife who doesn't care about games at all and she even quite liked it.
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Both are interesting, though! The music from Jim Guthrie (the whole soundtrack, honestly) is pure magic as well. It's not quite a sequel, but it does pick up where the other one left off. It goes through waves of being on Netflix and not, but when it is, definitely check it out! There's also a "DLC" supplemental movie (Indie Game: Life After) with more footage from after the other one and with smaller stories of more devs, but without seeing the "real" one first, I don't think it'll work nearly as well. It has a lot of twists and turns in the stories of how the games make it to market and critical/financial success. I get where a predisposed cynic might be inclined to see it as a bunch of nerds whining about things, but if you're at all interested in game development, the indie gems Fez, Super Meat Boy, or Braid, I think it's beyond worth your time. Tue 15th Aug I think it's really wonderful.At no point are normal gameplay controls affected, and in fact this scribe enjoys the latency-free controls in handheld mode. In either case it's hopefully something that will be fixed - only HOME and capture seem to be affected at some points, and the issue is less pronounced and sometimes absent entirely when docked. Some have said that in their case the HOME / capture buttons fail to respond at all when playing in portable mode, so the impact varies. On both occasions the functionality was eventually fine, as we closed and in one case simply paused the game with the system going into sleep. Another time we pressed it and there was a notable pause, before the HOME menu then kicked in. In our case we've noticed it with the HOME button in one case the game simply didn't respond, we waited a few seconds and tried again with success.
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When the game is running there can be a delay when you press the capture or HOME button, especially in portable mode it seems to vary per user. It's pretty minor, but as some have decided to make a mountain out of a molehill we thought we'd share our perspective. While the game runs at a lovely 60fps most of the time - only the first SEGA CD-style special stage, oddly, shows any real dips in performance - there is one odd little flaw on Switch.